Technology in classroom: games have positive impact
Concordia University professor Richard Schmid co-authored a study (published in the Review of Educational Research journal) to answer the question: “Does computer technology have a positive overall effect on learning in the classroom?”
The study showed, in short, that often there were positive impacts but that sometimes there were negative impacts. The study’s authors are now performing a follow-up study, looking into under what circumstances the technology’s effects are positive.
Schmid states, “Where technology does have a positive impact is when it actively engages students, when it’s used as a communication tool, when it’s used for things like simulations or games that enable students to actively manipulate the environment.”
Looks like NGPM is off to a good start. Looking forward to more research and to the research results on the games and manipulatives from NGPM.